As a creative writer, I've always been hindered by my own compulsive need to smooth and perfect. Somewhere along the way my ideas wind up smothered by punctuation, by grammar, by how I'd like a sentence to look and not what it should convey. This isn't unusual, either; we as writers have a hard time trusting ourselves. We're the ones who sit with a brilliant idea and all of three words on paper. We're the ones who pen a few pages and then throw them away. I've been told time and again that I need to write, just write -- no editing, no fretting. Expression, that's all. Nothing helped me believe this so much as text-based gaming, though.
Text-based gaming -- a form of interactive storytelling -- is an experiment in spontaneity. It's a stud View the rest of this article
Monday, September 3, 2007
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